- ✨ Waypoint actor now rotates according to surface normal.
1.7
- ♻️ Refactored Internal_PathFindingSpawnMode function to perform faster.
- ✨ Changed spline co-ods to World instead of Local.
- ✨ Updated DefaultMaxSearchNodes to 16384.
1.6
- ✨ Add new Interface instead of directly casting ThirdPersonCharacter. This allows easier migration to your project.
- 🔧 Fixed waypoint not updating properly when clicked via Minimap.
- 🔧 Fixed waypoints incorrectly pointing to previous location even after providing new location via Minimap.
1.5
- 🔧 Fixed waypoints spawning together when getting closer to target.
- 🔥 Removed bobbing timeline animation from Blueprints. This is now a shader effect.