1.6:
- ✨ New Hierarchical Instanced Static Mesh spawn mode saving lot of performance.
- ✨ New pulsing material to use with Instanced Mesh spawn mode.
1.5:
- ✨ New simple pooling method.
- ✨ Added more tooltips.
1.4:
- ✨ New option to choose tick method based on time or frames.
- ✨ Improved landscape detection.
- 🔧 Fixed waypoint mesh spawning below player.
- 🔧 Fixed auto calculating mesh distance happening on every frame.
1.3:
- ✨ Added Z Offset variable to offset waypoint mesh.
- ✨ New debug visualization.
- ✨ Option to choose between Object Trace and Collision Channel.
- ✨ Option to choose trace offset.
1.2:
- ✨ Added waypoint character and pawn.
- 🔧 Fixed an issue with spline path.
1.1:
- ✨ Improved Blueprint support.
- 🔧 Fixed spawned meshes not clearing after path finding.
- 🔧 Fixed incorrect error message on client.
- 🔥 Removed bIsFindingPath variable.
1.0