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1.6:

  • ✨ New Hierarchical Instanced Static Mesh spawn mode saving lot of performance.
  • ✨ New pulsing material to use with Instanced Mesh spawn mode.

1.5:

  • ✨ New simple pooling method.
  • ✨ Added more tooltips.

1.4:

  • ✨ New option to choose tick method based on time or frames.
  • ✨ Improved landscape detection.
  • 🔧 Fixed waypoint mesh spawning below player.
  • 🔧 Fixed auto calculating mesh distance happening on every frame.

1.3:

  • ✨ Added Z Offset variable to offset waypoint mesh.
  • ✨ New debug visualization.
  • ✨ Option to choose between Object Trace and Collision Channel.
  • ✨ Option to choose trace offset.

1.2:

  • ✨ Added waypoint character and pawn.
  • 🔧 Fixed an issue with spline path.

1.1:

  • ✨ Improved Blueprint support.
  • 🔧 Fixed spawned meshes not clearing after path finding.
  • 🔧 Fixed incorrect error message on client.
  • 🔥 Removed bIsFindingPath variable.

1.0

  • 🎉 Initial release.