Plugin Classes
modification
DO NOT modify any of the default content (*.uasset) that comes with the plugin. You must make a new copy in your Project's Content folder and then modify the copy instead of the original uasset files.
Operating System Simulator contains various classes that make up your virtual Operating System. Following is a breakdown of some of the core classes.
**Name ** | Class | Description |
---|---|---|
Device Actor | AOperatingSystemDeviceActor | Main actor class where everything begins. You assign your custom device here which will then construct the device upon gameplay. |
Portable Device Actor | AOperatingSystemPortableDeviceActor | Inherited from Device Actor and represents a portable device with battery management. |
Device | UOperatingSystemBaseDevice | Simulates a full device which contains your virtual Operating System. Think of device as PC, Mobile, Laptop etc. To boot a device, you need proper hardware. |
Operating System | UOperatingSystem | This class simulates the Operating System including installed programs, taskbar etc. |
Motherboard | UOperatingSystemMBB | Main board which references other hardware. |
CPU | UOperatingSystemCPU | Simulates the CPU for your device. You can define your own socket types (which can be read from Blueprints), Speed etc. |
RAM | UOperatingSystemRAM | Memory hardware. You can configure the size of the memory. |
HDD | UOperatingSystemHDD | This is the hard disk class. It can have multiple partitions (Non-Unix OS only) and you can specify the size in GB. |
GPU | UOperatingSystemGPU | GPU hardware. There is no real implementation. |
PSU | UOperatingSystemPSU | Power supply. There are no properties to set at the moment. |
Directory | UOperatingSystemDirectory | Base class for all directories that can contain files and other sub directories. There are special system directories like Desktop, Music, Pictures and more. |
File | UOperatingSystemFile | Base class for all files. Files are owned by directory. |